So You Wanna Be Prod

View Original

Production Departments

Animation - Takes Layout’s setup and adds details to shots by finalizing the acting, lip sync, cuts, and overall movement of CG elements.

Creature Dev - A technical department that simulates hair, cloth, and anatomy.

Crowd - Generates assets and simulates animation of multiple BG characters.

Design - Sets how assets appear based on the functionality needed, the script, CG limitations, and Look of Show.

Editorial - Cuts together the shots, sequences, and audio received from Storyboards, Layout, Animation, and Compositing. They work closely with directors to lock timing and transitions. They ingest shots at the start of the pipeline and exports final cuts at the end.

FX - Responsible for adding special effects to shots. Sometimes, if a callout is too complex to animate manually, FX provides simulations to assist Animation.

Groom - The CG process of generating realistic hair or fur on an object.

IT - Responsibilities vary per studio, but usually involved in the hardware and software needs of staff.

Layout - Sets up the camera and staging of shots based on the storyboards and assets. Sometimes responsible for set dressing.

Lighting - Controls the final look of assets and scenes when rendered by setting up light sources and adjusting how light interacts with an object and its materials.

Look Dev - Adjusts an object’s texture, shading, surfacing and lighting to control how an object renders before it is passed to Comp.

Matte Painting - Paints skies or background sets to save asset time if the background or set can be painted convincingly to appear real or CG.

Modeling - Transforms assets from their 2D design into 3D objects that Layout, Animation, and Compositing can use in their shots.

Pipeline - Responsibilities vary per studio. Develops tools and creates scripts to help production efficiency for all departments.

Production - Facilitates effective communication throughout the project. Distributes internal and external information. Keeps the show on time, within scope, and within budget. A support system for the crew.

Rigging - Adds control to a model so that artists can move a 3D object.

Shading / Surfacing - Builds on top of Texturing and makes 3D objects appear to be made out of specific materials. Develops how materials react to light and what the final look of models / FX will be after lighting and rendering.

Storyboards - Transforms the script into an illustrated sequence of shots. Sets the staging, cameras, cuts, and acting needed while using the approved assets.

Texturing - Painting the 2D details and colour on a 3D object.