Word Bank Inventory: H

hair tubes
Geo in Modeling that constructs guides for Groom so that hair/fur can be generated to follow a specific shape. Edge loops also play an important role in creating hair guides.


handles / frame handles
The frames at the beginning and end of a shot that are NOT in the cut once the shot is stitched together into a sequence of shots. Frame handles allow for editors and directors to make minor adjustments as they see fit when editing.

NOTE: It is important for Shot Production to know the show’s frame handles as all shot departments will work within this parameter. Knowing the frame handles is also helpful for artists and supervisors to conserve shot work and render time.


hard-surface modeling
Pertains to modeling inorganic objects like machines, buildings, vehicles, props or items that did not occur or get created by Nature etc.


Harding Test / Photo Sensitive Epilepsy test
A QC test before broadcasting to determine if any shot could be sensitive to some viewers and/or if there are any color or details to be adjusted to pass specific vision tests.


HD / high definition
A much detailed resolution of a video resulting to higher quality even when viewed in bigger screens due to a higher pixel count. Commonly 1920 x 1080.


HDMI (cable/port)
High-Definition Media Interface; Cable to connect a device that outputs video and audio.


HDR / High Dynamic Range
Allows for more details to be visible on an image even in the shadows or highlights.


HDRI ball / VFX ball
On set, it’s a chrome ball used to capture (by reflection) the range of lighting and details for a scene. In post, the image captured is used to create HDRI maps.


HDRI map / High Dynamic Range Image
An element used on asset renders so that when rendered with its look dev, materials react to light based on how they would react when placed in an actual set.


hero character / hero asset
The main characters or assets that are featured more than others. Usually requires a lot more detail or functionality than other surrounding props or assets.


HoD
Head of Department


hold
Repeating the same frame continuously, making a frame seem longer/frozen (because the same exact image is being shown given the allotted time).


on hold
Status used when no further work is to be done pending confirmation or approval.


hold out matte
A layer (matte) used to prevent a BG element being completely covered by a FG element.


hook up
Term used to describe how smoothly the preceding shot transitions to its proceeding shot. Often considers continuity notes.


hot
A common review note when what’s on screen is too bright, warm, or blown out.


Houdini
A software most commonly used but not limited to FX.


HUD / Heads Up Display
A screen or overlay that shows additional details pertaining to what is being viewed on screen or the subject of what’s on screen.

Samples:
- The speed or digital odometers on the car’s navigation screen.
- The health and mana bars of your character in a game.
- The AR or VR objects on top of real life footage captured by a camera.


hue / hue shift
A setting that affects how a colour appears.

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Word Bank Inventory: G

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Word Bank Inventory: I